0xjc

Results 8 issues of 0xjc

For cooldown icons I like the following setup: show both when ready/not ready, but add an activation border when ready. The latter is done with a Notification with Trigger Condition...

T: enhancement

When an error occurs frequently (every frame) and the callstack context is long, opening BugSack can cause huge frame drops. As a proof of concept if you import [this WeakAura](https://wago.io/nAPY5e9Fq)...

When folly is compiled without ASAN, but the project using folly is compiled with ASAN, the following linker error occurs: /usr/bin/ld: CMakeFiles/hello.dir/main.cpp.o: in function `folly::fibers::FiberManager::activateFiber(folly::fibers::Fiber*)::{lambda()#1}::operator()() const': /usr/local/include/folly/fibers/FiberManagerInternal-inl.h:76: undefined reference to...

There is already an API to get aura information, but no corresponding API to upload a new aura. I would like this functionality in order to create a script to...

### Description of the problem being solved: I was seeing strange breakpoints in my EHP. Normally, increasing my spell block chance by 1% would increase my EHP by 6.02 after...

bug: calculation

Fixes Cold Snap quality "% more effect of chill" not being parsed. Furthermore, fixes "more" modifiers on chill effect not being applied to enemy chill effect/bonechill. The latter also fixes...

bug:calculation

Version: mimalloc v2.1.2 Mode: Static linking, override, ASAN OS: Linux (RHEL 7.9.2009) Compiler: GCC 10.3.0 Minimal repro: mimalloc built with: `cmake3 .. -DCMAKE_BUILD_TYPE=Debug -DMI_TRACK_ASAN=ON` Source code `testing.cpp` ``` #include #include...