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I thought I'd just add this as well for your future consideration. I wanted to use this to get the text smaller whilst keeping it's readability, in order to get...
I should probably add a comparison between this and anti-aliasing at 2bpp 
You'll likely see vivid colour banding on the fonts on some screens due to the nature of subpixles and how a display's pixels are arranged. On the watch's screen it...
btw, I also compiled this using the dxvk 2.1 native libraries. No errors were brought up.
Thanks for your reply. I ran the script and moved the game files to a folder along with a dxvk-native build of the game. However, I have come some errors...
`ERROR in CInterfaceMgr::Init(): Could not initialize InterfaceResMgr!` This was the error I actually wanted to post. Sorry
Sorry again, but it has occured to me that my game was the revival version with the moderniser patch. I'll find a retail iso and see what happens there.
That's cool. I'm not too clued up on assembly, but is there an assembler available for this or did you hand-write the machine code?