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I thought I'd just add this as well for your future consideration. I wanted to use this to get the text smaller whilst keeping it's readability, in order to get...

I should probably add a comparison between this and anti-aliasing at 2bpp ![InfiniSim_2023-12-31_114613](https://github.com/InfiniTimeOrg/InfiniTime/assets/1977210/4747c82a-d008-4432-bba5-cfc5db639b95)![InfiniSim_2023-12-31_114449](https://github.com/InfiniTimeOrg/InfiniTime/assets/1977210/0aa24673-18bc-4482-a864-f6518a33e6c9)![InfiniSim_2023-12-31_123941](https://github.com/InfiniTimeOrg/InfiniTime/assets/1977210/4b2b9e48-6e93-4474-8888-923e2b2cb542)

You'll likely see vivid colour banding on the fonts on some screens due to the nature of subpixles and how a display's pixels are arranged. On the watch's screen it...

btw, I also compiled this using the dxvk 2.1 native libraries. No errors were brought up.

Thanks for your reply. I ran the script and moved the game files to a folder along with a dxvk-native build of the game. However, I have come some errors...

`ERROR in CInterfaceMgr::Init(): Could not initialize InterfaceResMgr!` This was the error I actually wanted to post. Sorry

Sorry again, but it has occured to me that my game was the revival version with the moderniser patch. I'll find a retail iso and see what happens there.

That's cool. I'm not too clued up on assembly, but is there an assembler available for this or did you hand-write the machine code?