Getting the Linux build to launch
Hi there,
I seem to have compiled the project with ninja on KDE Neon 22.04, but I don't know how to get it running with NOLF2. Please could you help?
Thanks, 0x0000ff
btw, I also compiled this using the dxvk 2.1 native libraries. No errors were brought up.
would you mind trying out tests/create_nolf2.sh
this should copy all the binaries to a destination directory, and it will ask you to also copy all the rez files, profile, autoexec.conf, and display.cfg from your NOLF2 install
Thanks for your reply. I ran the script and moved the game files to a folder along with a dxvk-native build of the game. However, I have come some errors when running this. First off is this message:
GameResourceMissing: engine.rez
Due to the capitalization of the files from a windows program on a case-sensitive Linux filesystem, I'd thought I'd make all the rez files lover-case. This did bring me to another error though:
~~ERROR in CGlobalClientMgr::Init()~~
~~Couldn't initialize DebrisMgr. Make sure the Attributes\Debris.txt file is valid!~~ Wrong errors
I don't know if this needs to be moved to a separate issue.
ERROR in CInterfaceMgr::Init(): Could not initialize InterfaceResMgr!
This was the error I actually wanted to post. Sorry
Sorry again, but it has occured to me that my game was the revival version with the moderniser patch. I'll find a retail iso and see what happens there.