Logistic-Train-Network
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Factorio mod adding logistic network for trains.
This is a toss-up between working as designed (and so becomes a suggestion) or an unintentional behavior problem. Feel free to mark it as you see fit. The main (only?)...
**TL;DR** Add an "encoded waypoint ID" circuit signal type and "waypoint rail signal" entity for finer-grained train pathing control **What ?** Overall idea is to be able to place a...
![image](https://user-images.githubusercontent.com/635895/140643107-74f02d64-ba5d-4f74-949b-100dd4d8991c.png)
This adds an option to skip the creation of temporary stops for the train schedule. ### Why? This enables load balancing by creating additional (non-LTN) train stops with the same...
This patch adds virtual signals for combinations for all (not hidden) locomotives and wagons. If there are multiple prototypes for locomotives or wagons (per type) then an "any" signal is...
## Intro Love your mod! I tried to make this bug report as detailed as possible, please forgive my mistakes and keep up the great work! ## Bug description If...
**Error message or bug description** LTN now shows messages not just in the text console but also with an alert icon. However, most of the time the alert icons disappear...
Found a way to use the base train limits when dispatching. Using the LTN limit signal is priority. If not given, check if a vanilla train limit is set, subtract...
**Error message or bug description** After trains time out due to a clog, those arriving (not shown in the picture, post-manually solved) can have signals of items that were in...
**TL;DR** Could it be possible to add an option to disable the warning messages for given stations for when trains leave with cargo and also for when trains arrive with...