cix

Results 118 comments of cix

> Assuming you're using 'Copy as > png' I've explicitly said `Export as PNG` in the steps to reproduce the bug. Unfortunately it always doubles the original size no matter...

> Are you on Windows or Linux? Does the same thing happen with other browsers? Linux & Windows, reproducible on all browsers (Mozilla Firefox, Google Chrome, Microsoft Edge, Arc, Mullvad,...

The `pixelRatio` variable is set to `2` which is used to multiply the width and height: ``` width * pixelRatio height * pixelRatio ``` https://github.com/tldraw/tldraw/blob/589e1bfeb4dc931ad3daa5635f17f2493865d277/packages/editor/src/lib/exports/getSvgAsImage.ts#L7-L22 Also, the `pixelRatio` is explicitly...

> ...changing the value for sv_zmax would be a more reasonable solution This is opposed to the `gl_zmax` cvar right? If not, then it would definitely not be a _'reasonable...

> Yes, I understand that, some mapper could specifically design it for use with standard settings, but on the other hand, there are enough custom maps where sv_zmax would like...

> I once again emphasize the fact that if you are interested for solving that issue only for official Half-Life maps, and not on a global scale, then the Valve...

> I think forcing a value for this setting will create more issues that actually resolving. For example there are maps that actually require bigger visible distance... in order to...

> This is not correct. The engine ignores the entity data lump when calculating the CRC value used to compare the client's copy of the map with the server's. This...

> If hex editing the map causes maps differs from server errors then the editor is probably changing something else as well. Only ever use ripent to modify a map's...

Interesting, I've tested this in `rocket_frenzy`, a new map shipped with the 25th anniversary update and noticed a substantial fps increase.