cix

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The server-imposed restrictions on certain console commands are not effectively enforced after a player connects to the server. This problem arises when a player, before connecting to a server, activates...

> I can still play on multiplayer servers with modified shaders... @s1lentq Can you retest again? I believe the recent update may have fixed this by enforcing server-side setting, overriding...

@Rosenstein I believe that tool is for CS 1.6 and not Half-Life. The calculations made there may be different for Half-Life.

You also can't truly get rid of the "black modal" (that darkens image) by setting `modal: false`. The moment you select an area to crop, the "black modal" you just...

This issue is resurfaced with the [latest version](https://github.com/rdp/ffmpeg-windows-build-helpers/blob/37caf1d) this repo: ``` making in doc ... x86_64-w64-mingw32-gcc -march=x86-64 -Wall -DCST_NO_SOCKETS -DUNDER_WINDOWS -DWIN32 -shared -U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0 -I../include -c -o find_sts_main.o find_sts_main.c x86_64-w64-mingw32-gcc...

Running the script on Ubuntu 22.04.2 LTS as WSL2 in Windows 11. Script Options: `./cross_compile_ffmpeg.sh --compiler-flavors=win64 --cflags=-march=x86-64 --disable-nonfree=n --build-ffmpeg-static=y --build-ffmpeg-shared=n --enable-gpl=y --build-x264-with-libav=y --ffmpeg-git-checkout=https://github.com/BtbN/FFmpeg.git` **Edit: I still get the same error:**...

@mfp22 This may be related to the color management within the browser. When you save from Excalidraw, the colors should be normal.

@mfp22 Oke, to identify the issue I need you to go [here](https://jsfiddle.net/cryptix7/6nqckbvs/embedded/result/#Result) with the same browser you've used to access Excalidraw. This color grid consists of two rows and seven...

The color inaccuracy in `dark mode` seems to be an on-going issue #3531 started from a couple years ago, there's been some discussion, but I don't know if it ever...