cix

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I can confirm the player in Opposing Force can get stuck on elevators even with 100 FPS, the same issue occurred jumping on a headcrab. `Exe build: 19:06:31 Oct 7...

> I'm unsure of what the framerate limit for the elevators is, though, may as well be 60? The only way I could work around this bug was by enabling...

@rbar1um43 Tried and it didn't help. `fps_max 100;fps_override 0;clockwindow 0` still stuck.

@Diegoparedeshd1 Using `fps_max 72` might have actually fix the elevator issue, but I find that you still get stuck on some other location in the vents. https://github.com/user-attachments/assets/8b12407b-0d2e-457d-9a0d-e43293ac8ec6 Also, if the...

Start the server using the latest **HLDS** with a clean installation from [SteamCMD](https://developer.valvesoftware.com/wiki/SteamCMD), do not install Metamod or AMX Mod X and keep the launch options simple: ``` -console -game...

I can confirm that there is a major noticeable performance degradation in the new maps, it could be attributed to a case of high polygon count, where an excessive number...

> The performance did not degrade with the update. It is simply the complexity of the new maps that's causing them to run at bad framerates. @derBABO88 You're absolutely right,...

I've recently discovered some cvars that help increase the frame rate, especially in `rocket_frenzy`. Also, when playing this map with a high fov, it really impacts the frame rate. ![Image](https://github.com/user-attachments/assets/b8825bca-403c-4c6d-823a-ad088f520b2a)...

@HarmonicWay Your server is running ReHLDS, so this issue should be posted over on the ReHLDS repo instead. Also, any changes from Valve won't even affect your server because you're...

Yes, the [25th Anniversary Update](https://www.half-life.com/en/halflife/25th#extras) includes extra contents from the Half-Life: Further Data CD. - Multiplayer maps (doublecross, rustmill and xen_dm) - Player models (skeleton and TMCM) - Many sprays