07151129

Results 29 comments of 07151129

@leifliddy you're right about command 0xcc being issued before shutdown, but it is only needed for S3X. I don't believe that LPSR is required for NVM shutdown in general, though.

This is most likely a bug of the engine, but it’s unclear whether it occurs at save or at load. In order to proceed, the savefile format needs to be...

Savefiles are written to data.sys or data.0xx, as you correctly noted, but I don't know how the game choses between those paths. They are stored in a 8192 B large...

Can you verify if it works with the attached build? Unfortunately, I can't reproduce the issue. Judging by the code, the game should either use refresh rate 0 ("The run...

@Zerobinary99 I am not exactly sure what's going wrong with video mode initialization; the process appears to be the same with and without my patches. The build I provided in...

Now that I think of it, there's one more difference: that build also disables patching of refresh rate setting code. Can you test if this build based on v0.9.2 helps?...

Thanks for testing. > Now, 2D-menu screens don't fade out as they did with 0.8.3, but are being squashed into the bottom left corner, leaving a strange vertical pattern behind...

Is it still visible if you lower the FOV? It might be that the camera is clipping the ceiling.

@KindratKnysh thanks for the clues. I'll have a look at what display modes actually determine and why they affect haloing, but since this is not introduced by sh3proxy, it won't...

Desync issues should be fixed in 0.9. It seems that the stuttering is caused by camera code. Namely, if I move the character along a straight line without rotating the...