01GOD

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Oh, and to clarify, facebook supposedly removed the drm protection on ovr. So it supposedly doesn't require rift id anymore.

I truly appreciate this firmware. It motivated Me to do many things this year. Numerous people have seemingly been hoping this project would get updated already...honestly kinda waiting. Any updates...

Ummm...yes...how to get it functioning with SDK 0.4?

Seems this "issue" should be posted on Apple.com. Haha. If only Apple and Nvidia would kiss and be friends again. Likely going to be testing how XCode runs in a...

Thanks! Actually didn't know it was already on the app store to download. So downloaded it and installed it from there.

Sigh...was hoping this would function...went through all the steps...sigh...want TAA on quest

Oh I see. Here are some things found during research. (I don't have a x0xheart handy yet) Have a look at the "punkseq10" here. There is a build video. https://www.whitefordresearch.com/products/punkseq10-preorder?variant=45657478407...

Saw now. Nice! Thanks! If I can get a x0xheart for a decent price, likely make one of these soon. On Sat, 23 May 2020, 21:52 midilab, wrote: > Finished...

Better to make a clone of DELAY LAMA style sounds and add a sequence randomization section similar to ABL 3. Doing exact clones of analog on sound on an arduino...

Hey Dylan. Hoping that gets merged! Thanks again for posting those Unity project templates for accelerated Quest performance.