Arseny Kapoulkine
Arseny Kapoulkine
This is messy and requires some sort of resolution :( It has to do with differences between Luau and Roblox library environment, and documentation / type checking being conservative. We'll...
@aras-p Unsure if you tried filters (eg rotations would need to use the quaternion filter, scales a shared exponent filter), but they would be a requirement for sure. Realistically probably...
Sketchfab natively supports conversion to glTF; for convenience I'm attaching the glTF export here for the asset above: [flower_point_cloud_photogrammetry.zip](https://github.com/KhronosGroup/glTF-Sample-Assets/files/12839603/flower_point_cloud_photogrammetry.zip)
Hmm maybe this specific export isn't ideal - in addition to position and color, the file also contains normal data but it's redundant (every point has the same normal), which...
Okay, I cleaned up the glTF file manually (using glTF-Transform to repack the buffer data. Attaching the result. gltf.report loads and renders the scene correctly, modulo what looks like sRGB...
Ok, yeah, I had to convert the colors from sRGB to linear color space using a one-off C program. After conversion, the Babylon.JS render is now correct (using point size=2...
Quality data, using the scene from #93587. In every screenshot the left hand side is the new behavior (raycast off), the right hand side is the current behavior (raycast on)....
Performance data, using a smaller variant of the scene in https://github.com/godotengine/godot/issues/93587 that has 100 meshes instead of 800 (trimmed duplicates). Current import time: 37 seconds (according to --verbose); about 75%...
Yeah that's fair. I grabbed a couple models from Sketchfab. Left = raycast off, right = raycast on. https://sketchfab.com/3d-models/3dmodel-based-on-shinypants-by-alan-blackwell-29e4f890f9e140618142f774c11ef233 Here both models are decent but the raycast=on model has a...
Ok and final one... these take time to capture :D https://sketchfab.com/3d-models/tactical-axe-adc24921a6534ed8ba72dff3b8ec9fae This one is interesting because the handle is better processed by the raycast=on version, but the actual axe surface...