Arseny Kapoulkine

Results 318 comments of Arseny Kapoulkine
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Can you explain why it's impractical to call the function exactly once before any worker threads start? **edit**: assuming, that is, a single encoded version. If you want to encode...

If this is in C++, would it be possible to simply set the version before the call once? eg using C++11's safe statics: ``` static int once = (meshopt_encodeVertexVersion(1), 0);...

Please attach a model that would allow me to reproduce this.

I looked into why this happens; this is due to some of the textures being mapped on geometry with very large UV range, e.g. one of the walls has a...

This is the current deficiency of the aggressive mode, or more specifically the sloppy simplifier. It does not preserve attribute discontinuities which causes issues like this. I have thoughts about...

It would work as an option but this requires reindexing - it’s fine to do as part of gltfpack, but it doesn’t work with the simplifier interface. Additionally this doesn’t...

Sorry it took so long, I just resumed working on various simplification backlog items, this being one of them. Unfortunately I'm now having trouble reproducing the results :( Could you...

Yeah, so there's a few ways to fix this. One is to discard and recompute normals post-simplification, possibly splitting vertices when the crease angle is too sharp. This works around...

I believe this part of the comment above accurately reflects the plan here: > Another one is to factor the normal delta into the simplification as an extra error. This...

> I tried using your attribute branch and didn't see any major problems. Yeah, it needs more work to be production ready wrt metric, I think the branch predates some...