Arseny Kapoulkine
Arseny Kapoulkine
Yes I plan to look into this further soon; you can probably use SimplifyLockBorder flag in the meantime (it will restrict simplification of meshes with open borders, but it will...
Coming back to this, my proposal would be to adjust the change as follows: - Only extend `meshopt_simplifyWithAttributes` (don't provide extra functions) - Extend it by adding an optional pointer...
I can push the updated binaries, I think this checkbox might not be set though which prevents me from doing that. 
git was built for email patches after all. [meshopt_simplifier_js.zip](https://github.com/zeux/meshoptimizer/files/14841299/meshopt_simplifier_js.zip)
This request makes sense but this is fairly unlikely to happen. The simplification reasoning process is local so the simplifier is not aware of the rest of the mesh -...
Point clouds are a little different in the sense that when building meshlets out of a triangle mesh, you need to take connectivity and vertex reuse into account as well...
Yeah I planned to add this eventually, need to figure out how to activate this from command line and configure best. The simplifier now supports attribute weighted simplification, it just...
Can you observe these differences during rendering? gltfpack and cgltf, the library it uses, use single precision floating point numbers to represent everything internally. The values here require double precision...
It's a little odd that RTC_CENTER is specified as float32[3] as that implies that 32-bit floating point precision should be sufficient. I'm also curious if the tiles need to be...