Arseny Kapoulkine
Arseny Kapoulkine
I guess in a sense C++20 is a mixed blessing - the GHA builds will get noticeably longer but AppVeyor builds are much longer and are dominated by all old...
A little related although that one needs a separate fix to also avoid the footgun in regular mode: https://github.com/zeux/pugixml/issues/378
Looks like a model with this extension got added to glTF-Sample-Assets although I'm not sure what this means for the status of the extension (I'm used to the sample repositories...
I feel like it would be better for the ecosystem to make oss-fuzz default match clang defaults here. I just hit this in my project following expansion of coverage as...
Any updates on the progress on this extension? I'm looking at releasing a new version of gltfpack in the next month or so and unsure if it should include support...
Yeah I've been thinking about wasm ktx2 myself. gltfpack is now (optionally) distributed as an npm package: https://www.npmjs.com/package/gltfpack - but that version can't compress textures because the compressor is external....
FWIW gltfpack now has full support for this, including ETC1S and UASTC and is able to use either `basisu` or `toktx` executable to do the actual conversion (only `toktx` path...
Unfortunately we can't use `extern "C"` unconditionally when LUA_USE_LONGJMP is set to 0 -- this breaks exception handling because MSVC doesn't generate unwind tables, so calling functions like `luaL_checknumber` will...
Marking this as draft for now since it requires rebasing and addressing feedback.
List of differences off the top of my head: - Loading bytecode into VM is done via `luau_load` and bytecode needs to be compiled from source via `luau_compile` (possibly offline)...