way2muchnoise

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Not 100% sure how I would implement this, I'm thinking a command to scan blocks (defined by blockstate) from a file. Something like `/jer_loot [count]` which would break and loot...

Yes, you would have to write down the blockstates of the items you would want to have "bruteforced". So adding `minecraft:sand` would have it bruteforce sand blocks. (FYI not 100%...

This is currently a limitation, might add a param to combine the loaded config with the new scan. Although currently kinda busy with life and updating to 1.14. So it...

That is odd indeed, which version of JER is this? It looks to me like the items are where they are supposed to be, but the background is not correct.

I can't immediately think of a way to "detect" plants/crops. The mods could add support themselves via the API. I am open to add a "detection/discover" method, if not too...

Yeah, this has been a struggle point and related to #107 and #120

Could you share a full log file via https://gist.github.com/ or https://pastebin.com/

Seems like a very odd cause, have you reported this to Optifine as well? ``` Caused by: java.lang.NoSuchMethodError: net.minecraft.client.renderer.Matrix4f.get(II)F at jeresources.util.RenderHelper.getGLTranslation(RenderHelper.java:197) ~[?:0.10.0.63] ```

Interesting idea, would be feasible to implement. Maybe I can add some type of tag in the graph? It would however not work for the profiling feature (as I don't...