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Separate World Gen into different respective terrain feature types

Open muzikbike opened this issue 5 years ago • 1 comments

Currently everything is just lumped under "World Gen" without any consideration for what terrain feature it actually spawns as. Probably a better idea to split these up to distinguish between them better:

Mineral veins - what all ores spawn as, plus everything else mentioned in #238. Basically all of the stuff that generates underground replacing stone.

Disks - the circular patches found underwater. Clay is listed by the mod. Sand and gravel also spawn in this form, as does salt from mekanism if I remember correctly.

muzikbike avatar Jun 27 '20 01:06 muzikbike

Interesting idea, would be feasible to implement. Maybe I can add some type of tag in the graph? It would however not work for the profiling feature (as I don't think I can make it aware of that).

way2muchnoise avatar Aug 06 '20 11:08 way2muchnoise