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Blocks with a wide range of drops are poorly supported
Thaumcraft's urns drop a wide variety of potions, along with a few other items like diamonds and ender pearls. To get a good representitive sample of what this block drops, you'd need to break a few hundred of them.
I copied profiled a huge amount of terrain, but only a handful of potions are listed. This is because urns have a wide range of drops, but generate rarely.
I'd like to be able to add a list of blocks to a config. JER would list the frequency of the specific block as it does now, but it would check for block drops in a more thorough manner. It should either calculate the absolute percentages from the loot table, or just randomly grab a few hundred items.
Urn screenshot:

Not 100% sure how I would implement this, I'm thinking a command to scan blocks (defined by blockstate) from a file. Something like /jer_loot [count] which would break and loot the blocks from a lootables.txt file. Would this work for you?
Can you explain that in a little more detail? Would I put a list of blocks and blockstates in the loot_tables.txt file?
Yes, you would have to write down the blockstates of the items you would want to have "bruteforced". So adding minecraft:sand would have it bruteforce sand blocks. (FYI not 100% sure if this is even a possible option without actually putting it in the world.)