Wagner

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@AThousandShips can't agree, you have to basically click the viewport to be able to change angles for example, that quickly becomes counterproductive when you just want to update inspector values...

@Calinou just tested, RC1 was the one that broke it, Dev6 was working fine.

@matheusmdx if you talk only about the focus then absolutely, only a click away, productivity wise it's a mess, I've explained it here though: https://github.com/godotengine/godot/issues/95607#issuecomment-2293425305

I got a bit of time to check that PR and indeed, that was the issue, I managed to get it fixed by instead of having `EditorSpinSlider::is_text_field` always returning `true`,...

I'm not sure if it's the same bug, but I noticed this new SpringArm3D with a Camera3D clips through a wall a couple frame before its position is fixed. I...

Just to add up here, I completely dropped the SpringArm3D solution for my code since it's broken in a way, and did a normal spherecast collision check with a camera...

Just coming by to say this PR doesn't work either, breaks on dynamically created objects, so for it to work like it used to it should actually only be: ```c++...

@0xcafeb33f here's the thing, neither of the PRs solve dynamically created objects. ![image](https://github.com/user-attachments/assets/f1d133fe-b28c-488e-853a-1e37591193b6) PR https://github.com/godotengine/godot/pull/89442 doesn't change a thing when it comes to that, this one also somewhat doesn't work...

@0xcafeb33f it's a little late around here already, I'll most likely debug the `_duplicate_properties` method tomorrow to see where exactly the copy nodes are skipped, I'll drop a small project...

Okay so as I expected, `_duplicate_properties` will always fail because the nodes added by script are just being fully ignored by https://github.com/godotengine/godot/commit/f19c4191260041eed72daa8a2633187e71500d10 : ```c++ if (!descendant->get_owner()) { continue; // Internal...