Results 324 comments of tukkek

There are a few concepts that can work with a simple "full board except one free square which is used to move pieces to" concept. A couple examples are: having...

Have a grid with obstacles with two balls that need to reach a certain destination (marked with colored borders for each). The gimmick is that with every move you make...

A puzzle where each square of the grid (from center out) have randomly-placed lenses and the objective is to "rotate" each square so that a ray from the center reaches...

The classic "rotate the pipes until you have a full path from start to finish" is also a good idea that breaks the mold - something similar could be created...

A puzzle where only valid movements is swapping pieces' positions (probably only adjacent on 4 axis). The objective is informed through colored borders.

A puzzle where the objective is to make a few spots on the grid empty (marked by white borders) while sliding pieces away in 2 axis. Probably too simple though...

Units should be able to learn any Upgrades from the latest trained Guild in downtime for twice their XP cost (this obviously doesn't make the Upgrade stronger or resulting CR...

A lot of previously take-ten actions can become proper rolls in Downtime - things like deciphering a Scroll or the Heal Skill or Crafting #197 or identifying Items. In such...

Many Downtime actions could have very long durations - such as crafting a Potion taking 24 hours, let alone 8. The simplest way to simulate this is to just reduce...

How to deal with non-stacking effects combining, either for 2 runes of the same type or 1-2 runes plus an actual Spell being cast from any other source? Maybe just...