tukkek
tukkek
Intelligent weapons are non-viable to pull off realistically in a roguelike but something similar could be done by having Legendary Gear evolve with the character that's using it. The simplest...
Other options to implement this would be to use #278 or Dungeon Features to enhance gear. At this point, this isn't that different from Rune Gear, unless a piece of...
This and #309 are potentially mutually exclusive.
A Ruins type of map could be a simple generator that creates horizontal and vertical lines on top of a pre-existing map. The size and density of these walls could...
You are right, @Zireael07 - I found a cached version of it but unfortunately it doesn't hold the ZIP file https://web.archive.org/web/20160516005628/http://kusigrosz.jimdo.com/roguelike-related There's probably some similar snippets on RogueBasin http://www.roguebasin.com/index.php?title=Articles#Map
This one is an interesting, natural-looking dungeon map http://arcade.academy/examples/procedural_caves_cellular.html
[This multi-reddit](https://www.reddit.com/r/Star_Wars_Maps+battlemaps+dndmaps/) is also a good source of inspiration.
Chasm map for Mountain terrain. References: * https://www.deviantart.com/gamaweb/art/The-Infernal-Chasm-clean-battlemap-30x30-857390224 * https://twitter.com/CornyMaps/status/1344784713693720579/photo/1 Should be easy enough to have the chasm as black tiles. The challenge here is to have the chasm as...
Urban Events in particular would be a great testing ground for procedurally-generated, open-ended, multiple-outcome roleplaying/dialogue system based, at least partly on the Town's traits - with a few basic scenarios...
Points of Interest might easily be reworked as "wilderness Quests", reusing the Fight- based quests. All it would take is to add a Squad or flat EL parameter to `Quest#define()`...