tukkek
tukkek
In a game with as many Kits and breadth as Javelin, expecting the player to find multiple pieces of a given Gear Set in the same playthrough and for it...
Here are a couple of battle-maps for inspiration that have enough area for internal-only (experiment) and inside/outside (invader) fight setups: * https://i.pinimg.com/originals/e1/da/74/e1da74405afeeaefee8376d88c34d4a2.png * https://prints.mikeschley.com/img/s/v-3/p2665163576-4.jpg The map may have a well-defined...
**Fortress of grace** Similar to the Stygian Fortress #316 but instead manned by psions, whose meditations attract Demons and the Undead to siege them periodically. Replacing construct minions, the psions...
**Fortress of light**: similar but with Demons and Devils attacking clerics and paladins. **Fortress of darkness**: pretty much the inverse, Celestials attacking evil clerics and warrior/rogue-type muscle.
**Fortress of potential**: manned by druid and conjurers with animal allies, attacked by Demons. **Abyssal fortress**: manned by cultists and demons, attacked by celestials. **Abyssal fortress**: manned by cultists and...
**Dwarf fortress**: manned by dwarves and attacked by orcs and goblinoids. Vice-versa too (Orc fortress)?
Instead of Haunts, this could make more sense as a new type of Location that takes a Haunt and uses it as the defense force, defining an attack force of...
Corrupted laboratory/construct, proposed branches #254 could also be attacked by Celestials.
Later on, each subtype could also have new images for their floor and walls inside (so another 2 images per subtype) - but that's not as important as having new...
Here are the current images, for reference: ~~Cave ~~ Dungeon  Ruins  Keep  The order of size, for new images, would be: Cave, Keep, Ruin, Dungeon (from smallest...