spir-v topic
SPEAR
SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime
magnum
Lightweight and modular C++11 graphics middleware for games and data visualization
SharpVk
C# Bindings for the Vulkan API & SPIR-V
nim2spirv
A SPIR-V backend for the Nim compiler
echo
A New Cross-Platform 2D 3D Game Engine
Nabla
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
reshade
A generic post-processing injector for games and video software.
pmtech
Lightweight, multi-platform, data-oriented game engine.
ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
vulkano
Safe and rich Rust wrapper around the Vulkan API