Scott Lahteine

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> I added the icon packs of the other DWIN_SET's as "icons-9". is this what you were looking for? Not exactly. We're not supporting the original Creality set (icon set...

> would this just replace the $? or how would that work? I didn't pay closest attention when Miguel implemented the string substitution stuff in the last update, and after...

> I know in his [ProUI fork](https://github.com/mriscoc/Ender3V2S1), almost all the menu strings seem to be incorporated within language_en.h namespace. For quick reference, at near the end of it… It's fine...

Our `Configurations` repository is the official home for the Marlin 2.1.x-compatible DWIN `DWIN_SET` folder, DACAI `private` folder, and (now) the `tjc.tft` set. So all those sets need to get the...

> I use the default Creality Icon set and not added by default any custom icon to try to avoid screen firmware updates Hmm, well on the one hand, I...

Before this can be merged I want to make sure we have complete sets for DWIN, DACAI, and TJC and that they are all fully compatible with this update. Last...

I spent a few days to put more methods into `ExtUI` for some events it wasn't handling yet and made an ExtUI layer for ProUI to replace several of the...

I think it would be best to remove the variable mesh grid points part of this PR because we are trying to solve that problem more generally in another PR....

> Generic ExtUI functions should have access to … custom user menus … That's just not an ExtUI thing. Each LCD has to implement custom menus its own way using...

AFAIK the changes applied will keep things working and get out of the `G29` screen once leveling is actually done, regardless of the retry count. Best way to test would...