Taras
Taras
@adamthole > The only thing I had to patch is to replace objc_msgSend_stret with CGRect_objc_msgSend in NSView.frame.
> Looking around in the Nuget folder it looks like the nuget package doesn't come with an osx-arm64 version, only the osx-64. Did you have to manually compile libveldrid-spirv, or...
> Just a question, I usually use RenderDoc on Windows to debug the shaders, is there a way to debug OpenGL or Metal Shaders on Mac? I believe using XCode...
Seems like the problem is that Veldrid.SPIRV reorder uniform numbers without back reordering it when you try to set them. So, if simple example with 3 uniform matrices does not...
I'm not sure how to debug this problem with Metal since I have almost no experience working with both Metal and C#. Could you please help me to find possible...
> The best way to debug these kinds of problems is to use Xcode's Metal debugger, which is pretty good. You need to configure an Xcode project to launch the...
> So metal is now working too? What about Vulkan? When I was working with this, Vulkan didn't work (some problems with allocations, didn't check it properly). Metal didn't work,...
> Hey guys, Apple silicon user here, any update on this? @Tarik02 did you find the problem with metal? Actually the problem is not related to Apple Silicon. It's related...
Here is the related problem https://github.com/mellinoe/veldrid/issues/289
> @Tarik02 Thanks for the update, I manage to apply your PR to the current main branch and got to the point where the screen is black in the NeoDemo...