Taras

Results 103 comments of Taras

After commenting out something in rendering code (replaced depth-stencil buffer format to another one) I could get this running: I even got audio working! Sadly, the game view is empty....

@feliwir yes, of course. As I see, Veldrid has `GraphicsDevice.GetPixelFormatSupport` function. I think we should consider possibility to work without `D24_UNorm_S8_UInt` support because is often missing on mobile GPUs (including...

@feliwir I don't think that this is problem with OpenSAGE at all. I got this problem with Veldrid.NeoDemo project and there seems to be no problems with formats (tracking at...

Also, there's an interesting thing to notice: OpenSAGE has working UI while pink game view, while that example project has just pink screen. ImGUI is rendered via Metal, am I...

Pink screen seems to be caused by this bug: https://github.com/mellinoe/veldrid/issues/289 I think, this problem persists also on x86_64 Metal.

Couldn't we avoid using floating number, so use integers for all game logic? That is something like fixed floating numbers.

> Better yet, why not install php precompiled? That would make the plugin so much easier to use (no need to install build dependencies and wait for php to compile...

> There are currently not enough main maintainers for this plugin, so it would be nice if someone could do it. Furthermore, if anyone would like to replace this with...

https://github.com/mellinoe/ImGui.NET-nativebuild/pull/4 https://github.com/mellinoe/ImGui.NET/pull/265

> All of the native libraries should be a simple recompile, I'll try to work through those and get them shipped. As for Veldrid's ObjC layer, there's very likely some...