Taras

Results 103 comments of Taras

> That said, I don't have an ARM64 macOS device to test this on. Actually I compiled and tested this on ARM64 device. It's important to check compatibility especially with...

I found some strange behaviour when trying to make your veldrid-samples repository working: first (getting started) example worked flawlessly, but the second (cube) didn't work with Metal (I got black...

Yes, seems that I was right. After hardcoding all uniforms in shader code, I got something working:

I used Xcode Metal debugger to gain more information. It works for me only when only first uniform is used. No matter when it set, it just has to be...

Something super strange is happening, in order to make it working (besides changing fragment shader to not use texture, but just set color to uv coordinate) enough to make this...

Seems to be this https://github.com/mellinoe/veldrid/issues/289

Veldrid.SPIRV version 1.0.11 does not have such a problem.

Looks like there is some problem with SixLabors.ImageSharp, it parses texture wrong way: Metal debugger shows texture with all black pixels but first 3 rows. Looking at `spnza_bricks_a_diff.binary` shows a...

Got NeoDemo working on Metal by using Veldrid.SPIRV 1.0.11. There is some problem with colors: Checking "Render with multiple threads" fixes the problem.

@adamthole don't remember precisely, but I had some problem with that package. Was fixed by just updating dependencies.