superfrantv

Results 37 comments of superfrantv

Yes like the visual scripting feature. The base is tile, then you can define rules with if else statements and so on.

> That the problem may be caused by NotThis judgment wrong. Please try to update your RuleMatch function and tell me if the problem is solved. > > ```cs >...

@johnsoncodehk `using UnityEngine.Tilemaps; using UnityEngine; [CreateAssetMenu] public class SiblingTile : RuleTile { public enum SiblingGroup { None, Ground, Wall, Top } public class Neighbor : TilingRule.Neighbor { public const int...

@johnsoncodehk i update my answer it works, but it is a little bit expensive, i need 3 RuleTiles for 1 HouseWallDesign, i want to create a CustomTile like a RoomTile....

Mh ok if i delete the line, the package is Not removed. I placed the 2dextras Folder in packages folder

![Screenshot (91)](https://user-images.githubusercontent.com/19385772/67709951-4dbfdc80-f9bf-11e9-9771-b8c369feacf3.png) I want a "RoomTile" with a Wall that is 3 Tiles (High/Big) and in the Middle a Ground (as Basic Sprite from Wall 1). Aditional there should be...

@johnsoncodehk i changed my manifest.json under Packages Folder and changed the link but it does nothing? Where can i use the 5x5?

> Rule list Is there a `Extend Neighbor` toggle? No should i restart my unity project or add both Links?

@johnsoncodehk `{ "dependencies": { "com.unity.2d.sprite": "1.0.0", "com.unity.2d.tilemap": "1.0.0", "com.unity.2d.tilemap.extras": "https://github.com/johnsoncodehk/2d-extras.git#rule-tile-5x5", "com.unity.ads": "2.0.8", "com.unity.analytics": "3.3.2", "com.unity.ide.vscode": "1.1.2", "com.unity.package-manager-ui": "2.2.0", "com.unity.postprocessing": "2.1.7", "com.unity.purchasing": "2.0.6", "com.unity.ugui": "1.0.0", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0",...

What do you mean with Lock attribute? if i delete my library folder some settings will be lost?