Stas Sergeev

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No, dosemu lacks the emulation of pc-speaker via sound stack (and snd-pcsp is a part of that sound stack).

There is a similar ticket #195

So lets close #195 as it got enough of fixes already, and keep this one opened as a reminder that people want pc-speaker. Unfortunately, good pc-speaker emulation also needs a...

No, dosbox does this via sound stack, and is doing so quite successfully. By the way, the other way around works fine: you can use snd-pcsp driver to get all...

> and if it happens to work for you, there are no promises it will work anywhere else, or continue to work in the future. Please consider making SW renderer...

> using a different, hardware-accelerated SDL_Renderer to present the final buffer of pixels. I think this is not really a problem: at least my code already does `SDL_RenderPresent(renderer);` from main...

In fact, I wonder why can't I have many renderers: 1 per texture. Then I could avoid the gazillions of locking I have to do now. But essentially SDL_RenderPresent() should...

> I'm willing to make a note in the documentation that SDL_CreateSoftwareRenderer isn't thread-safe either > (you can't use it from two threads at the same time), but it is...

So you want to move lfn to mfs and then add it to fdpp, correct?

But kvm has dirty page tracking so why not to explore that first? Also I wonder if there are the avx versions of large memcmp? That should be very fast,...