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Houdini Engine Plugin for Unreal Engine.

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![image](https://user-images.githubusercontent.com/100553275/155929671-9301a0ef-5eff-49b5-9395-ab4364d52555.png) I tried to install the HoudiniEngine for UE5 EA, but it did not work. Is it possible to create a "Plugins" folder in the UE5 EA project folder and...

Hi! I have simple graph as per image attached; Meshes are appearing just find in Unreal. But curves do not at all. I have marked "SectorA_Rail_1_Curve_Raw" and "SectorA_Rail_1_Curve_Raw" as Editable,...

Is it possible to run an HDA in a shipped UE app? Ex: I have a Houdini HDA to create hairstyles. Then I expose the HDA parameters via blueprint and...

Unreal crashes and shows this error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000142 UnrealEditor_Engine UnrealEditor_HoudiniEngine UnrealEditor_Core UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll I'm currently looking into using Houdini for a...

Hi, The plugin has a bug that the Houdini engine ticking is not resumed after PIE, which makes it impossible to cook/build any HDAs afterwards. Repro steps: 1. Start the...

There's a Houdini Engine Session Lost when convert a large landscape to Houdini. I've tried some values, basically, when FloatValues's num is larger than 20,000,000, houdini_check will return a "Houdini...

Linux make:if (World->IsPlayingReplay() || World->IsPlayInEditor()) ### Wrong HoudiniEngineManager.cpp: { UWorld* World = CurrentComponent->GetWorld(); if (**World &&** World->**I+s**PlayingReplay() || World->IsPlayInEditor()) { if (!CurrentComponent->IsPlayInEditorRefinementAllowed()) { // This component's world is current in...

Line 90 of file `HoudiniEngineForUnreal/Source/HoudiniEngine/HoudiniEngine.Build.cs`, must be edited with the appropriate custom directory location in order for `GenerateProjectFiles.bat` in the Unreal Engine Source Code to be completed. Replace `DefaultHPath =...

at commit cd24b1db902190e131aa2a6fe2c47e25723d5bac, "unity" build is failing, because of a multiply defined `class FProgressCancel`. I modified locally `GeometryToolsEngine` to include `Utils/ProgressCancel.h` and #ifdef-ed out the local definition of the class....

I install houdini plugin for unreal successfully,but I can't build objects.The plugin alert a message " Houdini Engine Session FAILED - No License ". I find noting searching the document.How...