HoudiniEngineForUnreal
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Linux Compile Error
Linux make:if (World->IsPlayingReplay() || World->IsPlayInEditor())
Wrong HoudiniEngineManager.cpp:
{ UWorld* World = CurrentComponent->GetWorld(); if (World && World->I+sPlayingReplay() || World->IsPlayInEditor()) { if (!CurrentComponent->IsPlayInEditorRefinementAllowed()) { // This component's world is current in PIE and this HDA is NOT allowed to cook / refine in PIE. continue; } } }
Right HoudiniEngineManager.cpp:
{
UWorld* World = CurrentComponent->GetWorld();
if (World->IsPlayingReplay() || World->IsPlayInEditor())
{
if (!CurrentComponent->IsPlayInEditorRefinementAllowed())
{
// This component's world is current in PIE and this HDA is NOT allowed to cook / refine in PIE.
continue;
}
}
}

~I have opened #146 to fix this.~
Edit: Just realised it was doing the same as #145 which also fixes the same thing.