shoddydev

Results 38 comments of shoddydev

> The Dreamcast native resolution is 640x480 and almost all games run at that resolution. There are a few fighting games using 640x240 or 320x240 (like SFIII 3rd Strike) but...

Oh I'm on ver 1.0. I see the option in the latest ver in windows. I initially attempted to compile the latest one but I had some errors building so...

okay this time I boot up the game without holding Start + L to turn 240p mode on internal resolution 320x240 default ![Image](https://github.com/user-attachments/assets/ea914693-8ef4-4a8f-a945-9e76e73697b8) internal resolution 320x240 with forced linear ![Image](https://github.com/user-attachments/assets/6ee7af5c-0193-45d6-90f3-db254d343ae6)...

yeah that's true. I was testing Project Justice and setting forced linear does indeed improve it when i lower the res to 320x240 as it no longer flickers. on a...

ah okay, the psc uses PowerVR GE8300. so maybe a workaround would be to use nearest neighbor? I'll try to compile a newer ver of flycast. As for the auto...

> It's a PowerVR bug. See [#465](https://github.com/flyinghead/flycast/issues/465) i found a workaround for this. basically i open emu.cfg in notepad, go to where it says rend.Resolution = 480 and i change...

oh btw i notice in SF3 3rd strike, if i boot it up normally at 640x480 and go into training mode and then press the spacebar to fast forward, the...

this happens when the storage is filled up to the max, such as when you perform a sudo apt upgrade. When no memory is left it'll the screen to go...