shoddydev

Results 38 comments of shoddydev

hello. I ran into this problem today while trying to run Retroarch on the PSP Go. I found a way around it. You can use a Hex Editor such as...

> It only seems to happen when `#define USE_TXD_CDIMAGE // generate and load textures from txd.img` is enabled. Upon first run it will generate models/txd.img and models/txd.dir, but that causes...

> My guess would be that the auto-generated mipmaps are buggy on that implementation of OpenGL. You could try getting rid of this code and see if it fixes anything:...

I forgot to mention that I compiled gl4es to get libGL.so.1. here's the logfile: [pd.log](https://github.com/fgsfdsfgs/perfect_dark/files/14608594/pd.log) it just says version: port c9f880e42 (armv7l-linux) startup date: 01 Sep 2018 14:59:20 base dir:...

I've been told by seasoned programmers not to use ChatGPT but it actually helped me in adding GLES support. it's useful for clueless beginners like me. https://www.youtube.com/watch?v=8d6GthLnKRU I probably butchered...

I'm seeing a graphical issue, there's like a layer priority problem where the gun goes behind other objects when it should be in front: ![graphic1](https://github.com/fgsfdsfgs/perfect_dark/assets/42045893/e3e356e3-fa1d-4f5a-975c-024f88b0988f) https://www.youtube.com/watch?v=xfZVvDcwUR0 Any idea what can...

I should probably mention that i'm using a commit from march 14th so the code might be dated. I did try to compile the latest but whenever I enter make...

So I think I found the problem though I'm not entirely sure. I was able to edit the gfx_opengl.cpp to remove glad and all the GL calls and made it...

Any idea what causes this black rectangle to appear in the sky? I see it various stages that has a great distance in the background. ![001](https://github.com/user-attachments/assets/12d8ea71-4a2b-423e-8953-47ea1efe3339) I found a way...

> That's the far clipping plane. Either the framebuffer is not cleared with the correct color or something is wrong with the fog or depth. Like I said before, depth-related...