phaser-ce
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interface BMFontChar wrong texture type defined
This Issue is about (pick one, ✏️ delete others)
- A bug in the API:
- Phaser version(s): 2.11.0
- Live example: creating custom Phaser.BMFontChar
fontData.chars[5000] = { x: f.x, y: f.y, width: f.width, height: f.height, xOffset: 1, yOffset: charA.yOffset + Math.floor((charA.height - f.height) / 2), xAdvance: f.width + 2, kerning: [], texture: new PIXI.Texture(font.base, new PIXI.Rectangle(f.x, f.y, f.width, f.height)) };
- What should happen: it should accept PIXI.Texture type for texture property
- What happens instead: it throws error, because its defined PIXI.BaseTexture type
Changing texture type property in BMFontChar interface from PIXI.BaseTexture to PIXI.Texture solves the issue.
So the TypeScript definition is wrong?
I would guess so. But I did not make a thorough test. I'm not sure if changing the type breaks anything else.
Did you get an error in the browser? What's the error message?
I got this error:
- Uncaught TypeError: Cannot read property 'hasLoaded' of undefined at new PIXI.Sprite (phaser.js:16530) at Phaser.BitmapText.updateText (phaser.js:63037) at new Phaser.BitmapText (phaser.js:62732) .... Phaser wants to access hasLoaded property from this.texture.baseTexture, but because system is already working with BaseTexture format it of cource does not fin the property