Ruan Formigoni
Ruan Formigoni
Thanks for taking the time to make this :)
Hi, I'm also experiencing this issue: ```sh proot: ./path/path.c:547: compare_paths2: Assertion `length2 > 0' failed. ``` This makes pacman fail in arch. It also makes wine GUI fail when running...
I've created a tool to handle this [here](https://gitlab.com/formigoni/arts).
Hi @rKsanu2MMYvypWePtQWM , I don't have extensive knowledge on this, I'm just enthusiastic :). Something like AMD virtual resolution would be great.
Hi, I've implemented a bicubic downscaling algorithm (from [this](https://stackoverflow.com/questions/13501081/efficient-bicubic-filtering-code-in-glsl) source) in PR #740. To test it: ```txt git clone https://github.com/ruanformigoni/gamescope.git cd gamescope git checkout issue-692-bicubic ``` And then follow the...
Hey all, thanks a lot for the feedback! I released an improved version of the [PR](https://github.com/Plagman/gamescope/pull/740). Here's the ranges of are shown below, the numbers represent the resolution multiplier from...
@LethalManBoob This would change the resolution for everything (not only for your game). You can run the game in 4k with gamescope with `gamescope -w 3840 -h 2160 -W 1920...
Hi, I have updated the [PR](https://github.com/ValveSoftware/gamescope/pull/740) for this issue: * Refactored the code and removed some duplication. * Rebased into master and implemented the passing of the 'B' and 'C'...
Hi @DisplayTalk , thanks for the feedback! I've finished the implementation of the configurable parameters. Example: ``` gamescope --bicubic=0.5,0.5 -W 2560 -H 1080 -w 5120 -h 2160 -- vkcube #...
Hi @DisplayTalk , I'm trying to port the code from retroarch, to see how it looks in comparison to what is currently implemented. I've also implemented another method for the...