Ruan Formigoni

Results 170 comments of Ruan Formigoni

Yes, since the images will auto-mount each time the runner executes, I'll be able to list them as selectable in the list even during the wizard install.

Hey @EndlesslyFlowering , I've included the Catmull-Rom algorithm, thanks for bringing it to my attention. Thanks for the heads up @rKsanu2MMYvypWePtQWM, I've fixed this in the latest commits. Here's the...

@Displaysguy thanks a ton for the explanation and resources! I'll study how to implement this properly and look into the possible method for argument passing you mentioned [here](https://github.com/Plagman/gamescope/issues/692#issuecomment-1444992487).

Hi @specfreq , could you also include a screenshot with the downsampling algorithm disabled?

Thanks for the followup @specfreq. I did the same as you (change the desktop resolution and downscale) and got way better results, [here is a comparison](https://imgsli.com/MTYyNjI4). Did you set the...

Are you able to toggle it with `super + k`?

That should be fine, make sure that lines 176-179 of the file [src/sdlwindow.cpp](https://github.com/Plagman/gamescope/pull/740/files#diff-b0f748a3fc316ec1a44fb378d68c31a12acecc1d6f7b57a05a82e1137d6dff4c) are these: ```cpp case KEY_K: g_wantedUpscaleFilter = (g_wantedUpscaleFilter == GamescopeUpscaleFilter::BICUBIC) ? GamescopeUpscaleFilter::LINEAR : GamescopeUpscaleFilter::BICUBIC; break; ``` In...

Hi @Joshua-Ashton , it was because I had issues running without it. I seem to have done so now, it uses `blit` instead, is that how it is supposed to...

Hi @Joshua-Ashton , no problem :smile: . I'll try to improve the filter when possible, there is still [this issue](https://github.com/ValveSoftware/gamescope/issues/692#issuecomment-1576709102) pointed out by @DisplayTalk .

Hi @darthcircuit! I have switched the project to use a GUI oriented method to be more accessible to people without knowledge of the linux command line. The gitlab page is...