riperiperi
riperiperi
You seem to be missing the actual exception here, which should have been printed before this one I think. The exception you posted is the exception handler (opens a windows...
To build the Monogame libraries, you must `update --recursive --init` submodules and run `Protobuild.exe`. On linux, use `mono Protobuild.exe`. They're planning to switch off this system soon, but right now...
These errors can be ignored. Build targets are FSO.Windows, FSO.IDE, FSO.Server.Core, all AnyCpu.
What is this meant to achieve? `Game.OnExiting` is ONLY called when `Game.Exit()` is called - honestly surprised this does not cause an infinite loop, but I guess monogame devs have...
This is most likely a mono issue. I'd try disabling DPI scaling on the application, if possible.
Will likely come with other tooling for audio. (since we'll eventually want to add sfx)
A few issues, but I'm glad it's being added: - This breaks selecting text with shift and the arrow keys. - The other navigation keys go through `UnhandledKeys` to the...
The censor blur is a sprite that simply draws what is behind it on the screen, except heavily mosaiced. Since you cannot use a render target as a texture as...
Note: It's been a while since I used HLSL, so I'm not sure what coordinate space SV_Position is in. (0-1, or pixels eg. 0-1920) Either way, texture sampling will expect...
    It's been about a week since I started working on this. Nearly everything works, but the game is a little bare without two of its base...