p5.js
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p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processin...
A question: let's say I have a p5-compatible library (MyLib) with an object literal in it (MyLibObj), and this object literal has a function that the user would normally call...
#### Details about the bug: - p5.js version: 1.4 - Web browser and version: any - Operating System: Last iOS - Steps to reproduce this: I tested with iPhone and...
mouseIsPressed gets stuck on true. Heres a code example here: https://editor.p5js.org/Jstodd/sketches/1voaDYszt Try clicking on the screen. After the alert pops up (also happens with console in some cases) mouseIsPressed will...
Example ex00_Acceleration_Ball_Bounce used to work in 2018 but doesn't now. I tried it on 2 phones today. (Android 6.0.1, Android 10). I made a small program just showing the AccelerationX,Y,Z...
#### Most appropriate sub-area of p5.js? - [ ] Accessibility (Web Accessibility) - [ ] Build tools and processes - [x] Color - [ ] Core/Environment/Rendering - [ ] Data...
### Most appropriate sub-area of p5.js? - [ ] Accessibility (Web Accessibility) - [ ] Build tools and processes - [X] Color - [ ] Core/Environment/Rendering - [ ] Data...
Addresses #4852 #### Changes Add tests for `p5.Vector.prototype.toString()` Add class method and tests for `p5.Vector.toString()` #### Notes Adding class method `p5.Vector.toString()` for consistency's sake, as per #4852, but noticed that...
Relevant: #4233 ### Changes: I've added a portuguese (brazilian) translation for FES. I revised it and I am reasonably satisfied. Other speaker's suggestions would be appreciated. #### PR Checklist -...
### Most appropriate sub-area of p5.js? - [ ] Accessibility (Web Accessibility) - [ ] Build tools and processes - [ ] Color - [X] Core/Environment/Rendering - [ ] Data...
### Most appropriate sub-area of p5.js? - [ ] Accessibility (Web Accessibility) - [ ] Build tools and processes - [ ] Color - [ ] Core/Environment/Rendering - [ ]...