Peter Rowlands (변기호)

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It's been a while since I looked into the system menus, but I think what you were doing is correct for when a game is using the text menus.

``` 322: Jump 00001886.lsb:315 ((((選択値 == "瑠奈をリーダーにする" | 選択値 == "愛梨をリーダーにする") | 選択値 == "透華をリーダーにする") | 選択値 == "心羽をリーダーにする") | 選択値 == "リリーティアをリーダーにする") ``` Issue is because this jump statement...

Thanks for the examples, I should be able to take a look into it over the weekend

Yes, that's how the menu patching works. It patches the actual UI menu choice string as well as the places that string is checked against the `選択値` variable (which is...

But yes, in some cases games may use a choice menu for something like setting the protagonist's name at the beginning of the game, in which case you do need...

Ok, so looking at the LSB files, I don't think it's going to be possible to make the generic CSV patching work for your game. As you noted, it's using...

I'll keep this issue open for now since I'm not sure whether or not the multiple OR'd menu jump conditions are custom for this game or if it's actually a...

thanks, some other users have been asking about translator++ compatibility in #20 as well. this isn't really something that can go into pylm right now (your solution is windows only)...

livemaker scripts aren't a plaintext format like kirikiri (or tyrano) .ks scripts. They have to be compiled and packed into livemaker's binary LSB format in a very specific way (which...

I'm not sure what the correct .bat syntax would be, but in bash/zsh you can do something like ``` for x in 0*.lsb; do lmlsb extractcsv --append $x game.csv; done...