Peter Rowlands (변기호)
Peter Rowlands (변기호)
@H0R1Z0N not sure what you were planning on doing regarding the AGLS patch, do you have any thoughts on this?
I get that doujin game circles arent going to go after anyone for pirating things, and the fact is that livemaker itself is now abandonware since the jp company that...
fwiw I have been contacted by groups doing actual licensed translations of a few livemaker projects, so I still think having an actual patching mechanism is something that should be...
also worth noting, LM does have their own patcher that we could just use. It's just a basic exe w/an appended LM archive, and it patches an existing game directory...
I've considered getting pyinstaller builds set up before, but I just don't have enough time to work on pylm right now
It's technically possible to do using the underlying pylm `livemaker.archive` module using the `write()` function (this will require writing your own python script). But this is not currently supported in...
Editing Call commands isn't supported in `lmlsb edit` since modifying them is dangerous (in some cases changing these text strings will break your game). You may want to try pylivemaker-tools...
I can look into adding support for editing unsafe commands with an additional flag, but it's not something I'll be able to get to right away as I don't have...
> I was thinking to edit it through the lns file. But unfortunately, `lmlsb extract` is not able to extract the lns file from `メッセージボックス作成.lsb` file. That's a system/engine lsb...
As you noted `extractmenu` won't work for the system menus, the in-game choice menus use a separate set of commands than the system ones. Are you sure that your game's...