Paul Connelly
Paul Connelly
Element bounding boxes will not suffice - that is what they thought we were suggesting, and pointed out that the bounding box of e.g. a long curvy pipe will be...
@RaphaelMelancon thanks for your work on this. The PR will require some further cleanup around the API and to resolve the identified issues. I will add my comments with the...
Don't we have the option now to eliminate the imodel02 branch and most of the manual addon publishing process entirely?
> Would you want to publish a new addon version for every native change? The fork (and soon, repo) for the native code exists solely for changes we want to...
@calebmshafer @skirby1996 what's the status of this? I'm tired of wasting time fixing everybody's merge conflicts, tests, lint, etc etc. Meanwhile perhaps we need a rule that after you merge...
@DanRod1999 any progress?
Status? Are you just still waiting for someone to look at your PRs? @calebmshafer I am wasting so much time trying to track down image regressions.
Masks are 2d - they are produced by projecting the 3d geometry onto a plane. The result is basically the shadows you would see on the ground below your model...
Yes, we can do normal mapping. It would require WebGL 2 because max texture units, but that's no longer a problem except for iOS users who refuse to update to...