orels1
orels1
This is a little obscure, but here's the gist I want to be able to provide an easy way to browse one of the best free PBR material libraries there...
Currently, each layer of the Layered Parallax shader can only glow as a single unit It would be nice to be able to make only specific parts of the texture...
Currently there is a way to migrate from old ORL Shaders to new ORL Shaders I should add a way to migrate from Standard to ORL easily. I could use...
Based on a user report - VCC can get in a bad state in the following scenario: - Open the VCC and follow the unity installation instructions - Install Unity...
## v7.0.0 ### Summary Version 7.0.0 adds lots of new features, improvements, and bugfixes. This release was heavily driven by community requests in my Discord, so if you have any...
Currently ORL shaders do not support Vertex lights, so in mirrors - things do not look the same I should add support for that From [SyncLinear.com](https://synclinear.com) | [ORL-70](https://linear.app/orels1/issue/ORL-70/add-vertex-light-support)
There is currently no way to set up Stencil settings using ORL Standard shader in any way A new Template Feature should be added to support that Any custom shader...
The standard shader mixes detail albedo like this: `Base Albedo * ( ( 1 - Detail Mask * Detail Strength ) + Detail Albedo * 2 * Detail Mask *...
Currently it is possible to define duplicate tags, e.g. ``` Tags { "RenderType" = "Opaque" "RenderType" = "Transparent" } ``` While this doesn't cause issues for regular rendering - unity...
Details: [https://discord.com/channels/685559043044933680/1247756542820880445](https://discord.com/channels/685559043044933680/1247756542820880445) Emission channel picker is not picking correct channels, making it impossible to use the blue channel of the texture From [SyncLinear.com](https://synclinear.com) | [ORL-71](https://linear.app/orels1/issue/ORL-71/fix-an-off-by-one-error-in-the-emission-channel-picker)