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[ORL-73] Add support for Standard-style detail albedo mixing

Open orels1 opened this issue 1 year ago • 1 comments

The standard shader mixes detail albedo like this:

Base Albedo * ( ( 1 - Detail Mask * Detail Strength ) + Detail Albedo * 2 * Detail Mask * Detail Strength )

Which is different from HDRP albedo mixing which remaps albedo to a -1 1 range and then lerps to it.

From SyncLinear.com | ORL-73

orels1 avatar Jul 03 '24 19:07 orels1

This is going to be released with 6.4.0

orels1 avatar Jul 03 '24 20:07 orels1