orels-Unity-Shaders
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Add some sort of emission masking support to the Layered parallax Shader
Currently, each layer of the Layered Parallax shader can only glow as a single unit
It would be nice to be able to make only specific parts of the texture glow, instead of everything glowing together.
One idea could be - adding a texture slot where each channel can be used as an emission mask. and then adding an Enum to each layer that allows you to pick a channel from that mask and set an extra emission color as an option