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Add some sort of emission masking support to the Layered parallax Shader

Open orels1 opened this issue 2 years ago • 0 comments

Currently, each layer of the Layered Parallax shader can only glow as a single unit

It would be nice to be able to make only specific parts of the texture glow, instead of everything glowing together.

One idea could be - adding a texture slot where each channel can be used as an emission mask. and then adding an Enum to each layer that allows you to pick a channel from that mask and set an extra emission color as an option

orels1 avatar Apr 08 '23 23:04 orels1