orbea
orbea
> Is the sample rate constant at 44100 or does it fluctuate slightly within +/- 10? It never changes. > Are you often seeing audio buffer above 2000 or is...
With wine it was the default so it was enabled, with SDL I had it off because it makes this problem worse. When enabled in SDL it reports the sample...
> Does the audio buffer look to stay below 3000 when it's enabled? Yes, none of my screenshots showed that it even reached 3000 and many were below 1000 which...
Is it possible to get ppsspp to use a 48000 sample rate instead? Maybe it would work better for my device? ``` $ cat /proc/asound/card0/pcm0p/sub0/hw_params access: MMAP_INTERLEAVED format: S32_LE subformat:...
That change makes the frequency of overruns and audio pops even faster, several per second followed by short moments where the pops stop. The Audio buffer doesn't even exceed 2000...
Could increasing the max buffer size of 8192 possibly help?
I tried upgrading to SDL-2.0.12 and then downgrading to 2.0.6 where neither helped. Older SDL2 releases have a build failure I did not spend much time on.
@unknownbrackets I doubled this number to 16384. https://github.com/hrydgard/ppsspp/blob/55bb58e13edbfeafec2b32342503740cf01a3f66/Core/HW/StereoResampler.cpp#L23 With the resampler disabled the problem seems to be fixed at first, but after a minute or two the audio buffer grows...
Increasing it to 0.3f caused the sample rate to report a solid 44300 even when the resampler is enabled. Otherwise it seems roughly the same behavior. Also now I notice...
@unknownbrackets Now that I can use libretro again I can again confirm that this is only with SDL/Qt. With `#if 0` I can confirm that this code path results in...