game-programming-patterns
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Source repo for the book
From Nisim Joseph: > one thing is missing to me as non-game dev expert, glossary on term you are using inside the book and they are second language for you,...
Through Google Books, Sequencing Patterns page and Double Buffer page will not load. Trying to enter this section from a previous page sends the reader to the end of the...
What seems complicated is initialising concrete Superpowers with the necessary resources (playSound(), spawnParticles(), etc) in section "How does the base class get the state that it needs?". I wonder if...
I appreciate that you mention the new "static initialization is thread safe" feature in the Singleton pattern, but you didn't go far enough to make the code modern. Your example...
class Subject { Subject() : head_(NULL) {} // Methods... private: Observer\* head_; }; I believe that the keyword "public: " has been omitted before the constructor. Obviously doesn't have much...
There is a link ("this") in the end of paragraph: > “The Lua folks don’t specify Lua’s bytecode format, and it changes from version to version. What I’m describing here...
Contractions of “it is” should be “it’s” rather than “its”.
From Syncopath on reddit: > I found just one part where I think you mixed up the logical order of two paragraphs. Probably just a copy paste error. > >...
I didn't read the whole book but read several chapters several times through the last year to see the progress (I have great hopes for this book and will buy...
I have found a typo after the first sentence following the ContainerObject code snippet: (That inclues the original component that sent the message; be careful that you don’t get stuck...