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Source repo for the book

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Fix typo on "Event Queue" chapter that said: >Even though you copy when *they* array grows, enqueuing an item still has constant amortized complexity. As mentioned on #332.

I am totally new to game development and glad to find your tutorial, about the resource management with c++11, maybe add some notes about shared_ptr, unique_ptr and RAII could help...

Since you have been posting on BlueSky now makes sense to point people there :)