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SMB3 Level Editor in Python

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[list.xlsx](https://github.com/mchlnix/SMB3-Foundry/files/4343576/list.xlsx) Add this list of all Enemys, objects and Items to the "docs" folder.

Sometimes the type of an object is called an index, sometimes not. This should be made consistent. Index could also mean the position inside the level.

refactoring

The Levelobject object has to do a lot of things, which makes it hard to test it. It is entangled into wx, when it shouldn't be, just like Tiles and...

refactoring

In vertical levels objects can inhabit the same on screen position by having different different x,y values, because of screen wrapping. That results in switching from horizontal -> vertical ->...

enhancement
refactoring

To save a level into the ROM it needs to have an object and an enemy offset. So there needs to be some way to input those before saving. Maybe...

enhancement

This is the prompt that keeps popping up when I try to edit a Hammer Bro level. ![image](https://user-images.githubusercontent.com/112515056/187733483-278b47ae-e7d8-4d53-9d7a-c810e6e35c46.png)

Great software. I just wanted to ask for some features. I read the info and comments, but I could not find any info about this. - Can I import graphics...

Might be useful for users wanting to fine-tune their levels, and also for getting around these bugs: https://github.com/mchlnix/SMB3-Foundry/issues/167 https://github.com/mchlnix/SMB3-Foundry/issues/168 The field could be located on the right side of the...

feature
foundry

Hard to explain, but Lunar Magic does this, so I'll post a screenshot: ![image](https://github.com/mchlnix/SMB3-Foundry/assets/75006249/cbdabaae-3cdc-4185-a064-1544becba0cd) Basically, it shows how the player will interact with each tile. This would be very useful...

feature
help wanted
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