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SMB3 Level Editor in Python

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I mentioned this on the Discord a while ago and forgot to post it here. Self-explanatory. Being able to change the addresses of these levels per world could also work...

feature
scribe

Instead of (just) moving Mario around through the inputs in the level header, which is a bit clunky, let Mario be draggable, when his start position is visible. Once he...

feature
foundry

When using the "Locked by start coordinates" camera movement, it might be helpful for the player to be able to see at a glance where the top/bottom of the visible...

feature
foundry

The only thing I'm not sure about is how the user would choose which world to place the level in.

feature
foundry

Dario: Another bug represented by these automatic extensions is the positioning of the vine without the brick that makes it branch, if it doesn't have a support it creates problems,...

bug
foundry

Version: 1.3 Kawaguchiko These are the ones I've found so far; there could be more. The Block Platform in the Plains object set lacks the "drop shadows" in the editor,...

bug
foundry

It would be very helpful if the user could double click on a Level Pointer and choose a level from the Found Levels list for the pointer to point to,...

feature
scribe

I'll just copy/paste Dario's comments because he went into a lot more detail than I could I did an analysis and it seems that the video frame runs diagonally in...

feature
foundry

(Last occurred in pre-1.3 nightly builds) Unfortunately I do not know the exact cause of this or how to exactly reproduce it, but whenever I get a few levels into...

bug
foundry