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A toolkit for building responsive motion using Core Animation.

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Hi, just curious if you are working on making this compile with Xcode 9. Thanks!

Process

https://github.com/Carthage/Carthage It will help a lot

There are two classes of problem with regards to resistance perimeters: 1. Velocity. Tossing velocity beyond the perimeter should be affected accordingly. Tossing within the perimeter should have no effect...

Internal cleanup

It's currently a MotionObservable. It may be easier to use if it's a reactive property internally. This may require exposing AggregateMotionState's state property.

Internal cleanup

This may require that our transition context subclass UIPercentDrivenInteractiveTransition. We should validate the various `animateAlongsideTransition` APIs as part of this task. Doing so will require building a transition that includes...

Feature request

We don't support applying operators to path-based animations driven by Core Animation.

Internal cleanup

If ArcMove is able to calculate its path on initialization then it should set this to the tween sub interaction's path value during initialization.

Internal cleanup

Some interactions connect properties to sub-interactions or other values, e.g. `ArcMove`'s: `runtime.connect(arcMove(from: from, to: to), to: tween.path)`. This only needs to be done once. Closure of this task involves auditing...

Internal cleanup

Can be a simple explanation of how to visualize values using `.visualize`:

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