material-motion-swift
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A toolkit for building responsive motion using Core Animation.
Hi, just curious if you are working on making this compile with Xcode 9. Thanks!
https://github.com/Carthage/Carthage It will help a lot
There are two classes of problem with regards to resistance perimeters: 1. Velocity. Tossing velocity beyond the perimeter should be affected accordingly. Tossing within the perimeter should have no effect...
It's currently a MotionObservable. It may be easier to use if it's a reactive property internally. This may require exposing AggregateMotionState's state property.
This may require that our transition context subclass UIPercentDrivenInteractiveTransition. We should validate the various `animateAlongsideTransition` APIs as part of this task. Doing so will require building a transition that includes...
We don't support applying operators to path-based animations driven by Core Animation.
If ArcMove is able to calculate its path on initialization then it should set this to the tween sub interaction's path value during initialization.
Some interactions connect properties to sub-interactions or other values, e.g. `ArcMove`'s: `runtime.connect(arcMove(from: from, to: to), to: tween.path)`. This only needs to be done once. Closure of this task involves auditing...
Can be a simple explanation of how to visualize values using `.visualize`: