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A toolkit for building responsive motion using Core Animation.

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This type of animation will likely make use of a particle simulation of sorts, e.g. a variety of hearts floating out from behind a badge image. This feature may want...

Newbie friendly
Case Study

This should be trivial by connecting properties to spring destinations.

Newbie friendly
Case Study

Feature request
Newbie friendly

The setting: - Two devices. The primary device has an active MotionRuntime and a Tossable interaction. The secondary device has a collection of sliders for augmenting the Spring's configuration. -...

Feature request

Gesture recognizers currently emit themselves along the stream's next channel, meaning we need operators like `whenRecognitionStateIs` and `translationIn` in order to extract values from the object. I'd like to make...

Feature request
Internal cleanup

- [ ] How to create a custom operator - [ ] How to connect raw streams - [ ] Intro to reactive programming

Documentation

E.g. for Tween, we invoke the system with an instance that has the latest property values all ready for use. This would significantly simplify the system implementations because they could...

Internal cleanup

We currently use a hacky `Hidden` interaction that hides the view and unhides it when the runtime is deallocated (i.e. the transition has completed).

Feature request