material-motion-swift
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A toolkit for building responsive motion using Core Animation.
This type of animation will likely make use of a particle simulation of sorts, e.g. a variety of hearts floating out from behind a badge image. This feature may want...
This should be trivial by connecting properties to spring destinations.
The setting: - Two devices. The primary device has an active MotionRuntime and a Tossable interaction. The secondary device has a collection of sliders for augmenting the Spring's configuration. -...
Gesture recognizers currently emit themselves along the stream's next channel, meaning we need operators like `whenRecognitionStateIs` and `translationIn` in order to extract values from the object. I'd like to make...
- [ ] How to create a custom operator - [ ] How to connect raw streams - [ ] Intro to reactive programming
E.g. for Tween, we invoke the system with an instance that has the latest property values all ready for use. This would significantly simplify the system implementations because they could...
We currently use a hacky `Hidden` interaction that hides the view and unhides it when the runtime is deallocated (i.e. the transition has completed).