Brian Ernst
Brian Ernst
Godex's SCsub access of env_ecs["float"] is triggering a build error for me. I see bulletphysics does that same check, but idk that I'm using bullet or that it's building. Idk...
Maybe I don't know what I was expecting, but entire Window is blue and ugly with ugly buttons. And the window is basically non-functional, I tried to use it in...
You need to add -luser32 to the LIBS on Windows to get this to compile, otherwise most stuff are unresolved externals.
When I enable Line Numbers, grav-plugin-highlight stops using my CSS Theme. I can select any theme, and this plugin won't use it until I disable Line Numbers.
I have a multi-wan TP-Link ER605 Omada Router that I would love to integrate into Home Assistant. While this is an Omada router, I'm not using an Omada controller, so...
I see for things like item removal you have client rpcs like `PostItemRemoved_Client(...)`, but considering that data is replicating to the client with such thing like `OnRep_InventoryItems()` you can just...
Dropping the plugin into my project as-is, I ran into several compilation issues. 1. Missing includes. a. As simple as adding the includes. 2. And an ambiguous return from TObjectPtr...
If you want your plugin to potentially be more widely used and taken seriously, I would evaluate what I'm calling out here. This project has bad security implications out of...
**Describe the bug** When trying to launch my editor I'm getting a crash in FMounteaAdvancedInventorySystemEditor's StartupModule on `FMAISCommands::Get().PluginAction`. **To Reproduce** Steps to reproduce the behavior: 1. Launch editor. **Expected behavior**...
1. Fix compilation issues when compiling against Unreal 5.5 2. Fix hidden compilation issues 3. Fix plugin build warning Fixes #169.